Turf Battle
Turf Battle is a pretty new game (that I'm fairly sure is a Korean translation) that's in early beta testing. The concept of this MMO is that players form tribes (think clans/guilds) to battle over areas of land for various benefits. Interesting concept, but not a completely new idea. I figured it was worth a try anyways.
Once the game opens up, and you enter the character creation mode, you'll see the options are kind of limited. Two races, humans and elves (they have a different name for them that I can't recall exactly at this moment). Humans have the choice to be a blade warrior (swords), fist warrior, or a red wizard. Elves get to choose between archer and blue wizard. This is a bit deceptive though, as later on, red wizards can become yellow priests which have speed enhancement buffs, and blue wizards can become a white priest for healing, or black sorcerer for debuffs.
Anyways, the customization for your character is fairly standard. Several hair types, several colors, and several faces. Your body is determined from your class. At some point, you'll be able to choose your starting city as well, but for now, the option's disabled.
Once you jump into the game, you start off in a city. The first thing you notice is the graphics. They're not bad, but nothing to write home about either. To be honest, when I first entered the game, the thought that crossed my mind was, "wow! A commercial MMO using Realmcrafter!" Not that it's an insult, but it's just how the graphics are.
The music though is pretty good, and the sounds definately fit the game. That's a good thing, since one of the starter quests is SO hard and you have to sit in town for a long time to do it. The various sound effects that come from using magic or attack skills is also nicely done.
The controls for the game are a little touchy. You can point and click, or you can use the wasd method, or even the arrow keys if you so desire. Point and click is more accurate, but is a lot harder to use when you're trying to jump. Wasd is easier to move, but it's not quite accurate enough for some of the jumps they expect you to do later on. Same for the arrow keys. Also, they really should have a full layout on the website or on the in-game help, as trying to click to grab most of the items on the ground is a headache and a half (shift will loot, I was told after about 6 hours of playing).
Now to the actual gameplay. I think the max level is somewhere around 200. They don't really say on the website. However, you will find yourself leveling pretty quickly, even without the newbie quests. Each attack (magic or physical) that's successful gets your experienced based on the level difference between you and what you're attacking. Also, each skill levels up as you use it as well, raising in both strength and mana cost (if there's one attached to that skill/spell).
After a few hours of playing, I found myself level 14, and that's when it's started to slow a little bit. Mainly because 99% of the potions in the game require at least level 20 to use, so once I was out, I needed to stop and rest a lot. Thankfully, you do regenerate hp and mana pretty quickly, so there's never too much downtime.
There's also crafting in this game. Unfortunately though, every raw material comes from kills, and not from harvesting skills, but that can be forgiven. You take the raw materials to various NPCs inside the cities, and they can refine them into workable materials, which can then be used to make various items. The good thing is that you can make pretty much any item you can buy in shops and then some, not to mention they have bonuses to their defense or damage. The bad thing is that the material costs get pretty hefty pretty quickly. Also, when you make rings, bracelets, and necklaces, they are rather plain, and need other items (gems) to give them effects.
The game as a whole however, is pretty good. It's very early beta, and the amount of players is still pretty small, but in time, if they fix the glaring bugs and exploits, it should be one of the better games for a while. Did I mention it will be free to play as well?
Once the game opens up, and you enter the character creation mode, you'll see the options are kind of limited. Two races, humans and elves (they have a different name for them that I can't recall exactly at this moment). Humans have the choice to be a blade warrior (swords), fist warrior, or a red wizard. Elves get to choose between archer and blue wizard. This is a bit deceptive though, as later on, red wizards can become yellow priests which have speed enhancement buffs, and blue wizards can become a white priest for healing, or black sorcerer for debuffs.
Anyways, the customization for your character is fairly standard. Several hair types, several colors, and several faces. Your body is determined from your class. At some point, you'll be able to choose your starting city as well, but for now, the option's disabled.
Once you jump into the game, you start off in a city. The first thing you notice is the graphics. They're not bad, but nothing to write home about either. To be honest, when I first entered the game, the thought that crossed my mind was, "wow! A commercial MMO using Realmcrafter!" Not that it's an insult, but it's just how the graphics are.
The music though is pretty good, and the sounds definately fit the game. That's a good thing, since one of the starter quests is SO hard and you have to sit in town for a long time to do it. The various sound effects that come from using magic or attack skills is also nicely done.
The controls for the game are a little touchy. You can point and click, or you can use the wasd method, or even the arrow keys if you so desire. Point and click is more accurate, but is a lot harder to use when you're trying to jump. Wasd is easier to move, but it's not quite accurate enough for some of the jumps they expect you to do later on. Same for the arrow keys. Also, they really should have a full layout on the website or on the in-game help, as trying to click to grab most of the items on the ground is a headache and a half (shift will loot, I was told after about 6 hours of playing).
Now to the actual gameplay. I think the max level is somewhere around 200. They don't really say on the website. However, you will find yourself leveling pretty quickly, even without the newbie quests. Each attack (magic or physical) that's successful gets your experienced based on the level difference between you and what you're attacking. Also, each skill levels up as you use it as well, raising in both strength and mana cost (if there's one attached to that skill/spell).
After a few hours of playing, I found myself level 14, and that's when it's started to slow a little bit. Mainly because 99% of the potions in the game require at least level 20 to use, so once I was out, I needed to stop and rest a lot. Thankfully, you do regenerate hp and mana pretty quickly, so there's never too much downtime.
There's also crafting in this game. Unfortunately though, every raw material comes from kills, and not from harvesting skills, but that can be forgiven. You take the raw materials to various NPCs inside the cities, and they can refine them into workable materials, which can then be used to make various items. The good thing is that you can make pretty much any item you can buy in shops and then some, not to mention they have bonuses to their defense or damage. The bad thing is that the material costs get pretty hefty pretty quickly. Also, when you make rings, bracelets, and necklaces, they are rather plain, and need other items (gems) to give them effects.
The game as a whole however, is pretty good. It's very early beta, and the amount of players is still pretty small, but in time, if they fix the glaring bugs and exploits, it should be one of the better games for a while. Did I mention it will be free to play as well?

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