Monday, January 02, 2006

Trying new MMOs isn't always wise...

I played a little game about 6 months ago in closed beta called "Fly For Fun" or Flyff. For the first 3 weeks, 90%+ of the game was all in korean, making it impossible to understand anything. So, rather than continue testing for them, I stopped.

Well, two days ago, I tried it out again, as it's been "released" now, even though it's free. let me just say, the game has it's moments, but really, really isn't that good. For starters, there's a serious lag problem that they can't solve. Hell, they don't even know what's causing it, all they know is it's a degenerative problem, and reboots every 12 hours ease the lag slightly.

Also, the experience system is ridiculous. You have two experience bars. One is xp, one is "pxp". I'm not exactly sure what it stands for, but I know what it does. Basically, the pxp bar sits at 100% by default. Now, whenever you use a skill while killing something, that bar starts to drop. The more skills you use, the more it drops. The lower it goes, the less, experience you get. Why you may ask? Because the skills/spells themselves are absorbing some of that experience to get to higher levels. Higher levels of your spells and skills mean more damage, and access to better versions later on in character levels.

While this is all well and good for melee classes, it puts a REAL crimp on healers and mages. So much so that well, mages are ridiculously hard to level, EVEN nearing the end game. That's not how it's supposed to be. Mages are supposed to struggle early on, but then get really strong and have an easier time than say a warrior. Not here. Oh, lets not even discuss healers.

On second thought, lets. See at level 15, you can choose to become an "assist" which is basically, a cleric, or a priest. Then at level 60, you get to choose to specialize into a billposter (which is like a monk), or a ringmaster which is basically a full on healing/buffing priest. Normally, there'd not be an issue, but billposters are SO broken. They hit hard, take TONS of damage, AND can heal themselves. How fair is that?

All in all, it's an average game, that fails to do many things right. The concepts are interesting (like free-form flying), but it fails to turn it's potential into a game that I could recommend.


I tried out this psudo-MMO called "Neo Baseball". It's technically browser-based, but it opens into full screen and everything. Basically it puts you into the seat of a coach/general manager of a baseball team. You choose everything about it, from the players, right down to the kinds of training each player gets (to enhance their abilities). Solid game, and really fun. If they can fix the damn problem I'm having that once I log off one account, I can't log it back in, then I'll wholehearted recommend it. BTW, it's only compatible with IE (yuck).


Anyways though, I'd like some feedback on WoW. I've played it tons on private servers, but I haven't played the official servers since the "Final Stress Test". Is it worth paying for? Several friends of mine, including my best friend are playing it, but I wonder if I should even bother, mainly because it's so full of damn farmers and such. Anyways, leave me some comments please, on your opinions.

I appreciate those of you who are clicking my ads. So far I've earned a few bucks. I don't start getting payouts till I reach $50 though, so please keep on clicking :) Who knows, maybe they'll actually put a decent ad up there, and you may actually see something you wanna check out ;)

Trindras

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