An interesting, often ignored game
Well, hackmygame's lineage2 servers were down for the majority of the day, and I really didn't feel in the mood for World of Warcraft, Anarchy Online, or Maplestory. What was left? Well, nothing on my computer, that's for sure. So I took some time and dug through my file of games that I've wanted to try, but haven't for whatever reason.
In there, I found Project Entropia. I didn't play it when I first heard about it, mainly because I didn't have WinXP, or enough ram to run it. Well, both of those have changed, so I figured I'd give it a go. Solid graphics (though not impressive enough for the hefty ram requirements), good music, and a fairly helpful tutorial guide to help you get started.
So, after the download, I dove right in. The first difference I noticed was that you're allowed 1 character per account. Period. There's no deletion, and no second or third accounts. Already I was being put off by the game. No big deal though, I can deal with 1 character. Next, you actually go to create your character. The amount of detail they give you is VERY impressive. Few MMOs come anywhere near the amount of options they give you. Next up was being tossed into the game. No "newbie" area or anything, they just drop you off at a major colony on one of the many planets.
Now here's where it gets interesting. See, the game is technically free to play. The game's economy is based on "Project Entropia Dollars" or credits, however you feel like calling them. 10 PEDs equal $1US. While this sounds like a great way to earn some extra money...let me warn you. You start with 0 PEDs, NO weapons/armor, and well, only 2 ways to earn money. One is called "Sweating" where you run around the wilderness gathering the sweat off of the wildlife to be used for "mind essence" which I'm still not sure what it's used for. Something to do with their version of magic "Mindforce".
Anyways, the other way to go and get oil from the oil fields. Well, that sounds like a better option, right? Well, the oil fields are about a 30-45 minute run across the starting continent. Oh, and the wildlife tends to not like you, and attack you frequently. Thankfully, there's no penalty for death, other than being sent back to the closest revive terminal.
Basically though, you're stuck getting sweat for a while to earn some credits to get some armor and a weapon, or if you REALLY feel like it, some mining equipment. I still haven't reached that part after 10 hours of playing.
There's no levels. It's ENTIRELY skill based. Use a skill (either passive or active) and there's a chance you'll earn experience in it. Earn enough, raise a level in that skill. The skills are VERY diverse and can easily keep you occupied for a long time. You can get a mentor as well, who can point out stuff, and help you along as well. This ties in with the skills as you're considered a disciple for....a LONG TIME. Only certain skills count towards not being a disciple anymore, and like 7 of them require 1800+.
Ok, pick your jaw up off your desk. It's a little extreme, but keep in mind, they made this game for the long haul. At any time you can cash out some in game credits for real life cash. Back when the game first opened, there were troubles trying to get cash sometimes, but that's changed. With in game investments of $25,000US and over $100,000US, they seem to be pretty set. Also, people are constantly putting money in now to start the game, as it REALLY helps out. All in all, I highly recommend giving it a chance if you like Sci-fi, and are willing to sink 50+ hours into the game before you can do a lot. If you can do that, you'll enjoy their VERY robust crafting system. And who knows; you could find yourself liking the game so much that you want to buy a spacestation for $100k US too (as an investment of course).
Trindras
[On an off note, I just wanted to thank all the visitors to my website. Thanks to adsense, I can get a feeling for how many people are visiting each day. All the money I raise from here goes directly to funding my gaming, and that's what keeps me writing :) And as always, feel free to leave comments. I do read them, and will respond to them if they contain questions.]
In there, I found Project Entropia. I didn't play it when I first heard about it, mainly because I didn't have WinXP, or enough ram to run it. Well, both of those have changed, so I figured I'd give it a go. Solid graphics (though not impressive enough for the hefty ram requirements), good music, and a fairly helpful tutorial guide to help you get started.
So, after the download, I dove right in. The first difference I noticed was that you're allowed 1 character per account. Period. There's no deletion, and no second or third accounts. Already I was being put off by the game. No big deal though, I can deal with 1 character. Next, you actually go to create your character. The amount of detail they give you is VERY impressive. Few MMOs come anywhere near the amount of options they give you. Next up was being tossed into the game. No "newbie" area or anything, they just drop you off at a major colony on one of the many planets.
Now here's where it gets interesting. See, the game is technically free to play. The game's economy is based on "Project Entropia Dollars" or credits, however you feel like calling them. 10 PEDs equal $1US. While this sounds like a great way to earn some extra money...let me warn you. You start with 0 PEDs, NO weapons/armor, and well, only 2 ways to earn money. One is called "Sweating" where you run around the wilderness gathering the sweat off of the wildlife to be used for "mind essence" which I'm still not sure what it's used for. Something to do with their version of magic "Mindforce".
Anyways, the other way to go and get oil from the oil fields. Well, that sounds like a better option, right? Well, the oil fields are about a 30-45 minute run across the starting continent. Oh, and the wildlife tends to not like you, and attack you frequently. Thankfully, there's no penalty for death, other than being sent back to the closest revive terminal.
Basically though, you're stuck getting sweat for a while to earn some credits to get some armor and a weapon, or if you REALLY feel like it, some mining equipment. I still haven't reached that part after 10 hours of playing.
There's no levels. It's ENTIRELY skill based. Use a skill (either passive or active) and there's a chance you'll earn experience in it. Earn enough, raise a level in that skill. The skills are VERY diverse and can easily keep you occupied for a long time. You can get a mentor as well, who can point out stuff, and help you along as well. This ties in with the skills as you're considered a disciple for....a LONG TIME. Only certain skills count towards not being a disciple anymore, and like 7 of them require 1800+.
Ok, pick your jaw up off your desk. It's a little extreme, but keep in mind, they made this game for the long haul. At any time you can cash out some in game credits for real life cash. Back when the game first opened, there were troubles trying to get cash sometimes, but that's changed. With in game investments of $25,000US and over $100,000US, they seem to be pretty set. Also, people are constantly putting money in now to start the game, as it REALLY helps out. All in all, I highly recommend giving it a chance if you like Sci-fi, and are willing to sink 50+ hours into the game before you can do a lot. If you can do that, you'll enjoy their VERY robust crafting system. And who knows; you could find yourself liking the game so much that you want to buy a spacestation for $100k US too (as an investment of course).
Trindras
[On an off note, I just wanted to thank all the visitors to my website. Thanks to adsense, I can get a feeling for how many people are visiting each day. All the money I raise from here goes directly to funding my gaming, and that's what keeps me writing :) And as always, feel free to leave comments. I do read them, and will respond to them if they contain questions.]
